- Vector<int> healthOffset(nameOffset.X() + 3 * res->normalFont->CharWidth(), nameOffset.Y() + res->normalFont->CharHeight());
- res->normalFont->DrawNumber(hero->Health(), screen, healthOffset, 3);
+ Vector<int> healthOffset(nameOffset.X() + 3 * res->statusFont->CharWidth(), nameOffset.Y() + res->statusFont->CharHeight());
+ res->statusFont->DrawNumber(hero->Health(), screen, healthOffset, 3);