- hero->BattleSprite()->Width(),
- res->normalFont->CharHeight() * 7 / 8);
- nameOffset += position + offset;
- res->normalFont->DrawString(hero->Name(), screen, nameOffset, 5);
+ party[hero]->BattleSprite()->Width(),
+ res->statusFont->CharHeight() * 7 / 8);
+ nameOffset += offset;
+ res->statusFont->DrawString(party[hero]->Name(), screen, nameOffset, 5);