- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderInventory(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void LoadInventory();
+
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderInventory(SDL_Surface *screen, const math::Vector<int> &offset) const;