void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderInventory(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
PartyMenu *parent;
void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderInventory(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
PartyMenu *parent;