+Vector<int> PartyMenu::StatusOffset() const {
+ return Vector<int>(Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight());
+}
+
+void PartyMenu::RenderBackground(SDL_Surface *screen) const {
+ Res().menubg->Render(screen, Vector<int>(), Vector<int>(screen->w, screen->h));
+}
+