+
+ Vector<int> timeLabelOffset(2 * Res().normalFont->CharWidth(), Res().normalFont->CharHeight() + Res().normalFont->CharHeight() / 4);
+ Res().normalFont->DrawString(Res().mainMenuTimeText, screen, offset + timeLabelOffset);
+
+ Vector<int> hoursOffset(timeLabelOffset.X() + 6 * Res().normalFont->CharWidth(), timeLabelOffset.Y());
+ Res().normalFont->DrawNumber(game->state->time / 60 / 60, screen, offset + hoursOffset, 4);
+
+ Vector<int> timeSeparatorOffset(hoursOffset.X() + 4 * Res().normalFont->CharWidth(), hoursOffset.Y());
+ Res().normalFont->DrawChar(':', screen, offset + timeSeparatorOffset);
+
+ Vector<int> minutesOffset(timeSeparatorOffset.X() + Res().normalFont->CharWidth(), timeSeparatorOffset.Y());
+ Res().normalFont->DrawNumber(game->state->time / 60, screen, offset + minutesOffset, 2);
+ if (game->state->time / 60 < 10) {
+ Res().normalFont->DrawChar('0', screen, offset + minutesOffset);
+ }
+
+ Vector<int> goldLabelOffset(2 * Res().normalFont->CharWidth(), 2 * Res().normalFont->CharHeight() + Res().normalFont->CharHeight() * 3 / 4);
+ Res().normalFont->DrawString(Res().mainMenuGoldText, screen, offset + goldLabelOffset);
+
+ Vector<int> goldOffset(goldLabelOffset.X() + 6 * Res().normalFont->CharWidth(), goldLabelOffset.Y());
+ Res().normalFont->DrawNumber(game->state->money, screen, offset + goldOffset, 7);