+public:
+ void RenderBackground(SDL_Surface *screen) const;
+ void RenderHeros(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+
+ geometry::Vector<int> StatusOffset() const;
+ const HeroStatus &GetHeroStatus(int index) const { return status[index]; }
+
+ static void OnStatusSelect(PartyMenu *, int);
+