- void RenderHeros(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderHeros(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderInfo(SDL_Surface *screen, const math::Vector<int> &offset) const;