- void RenderHeadline(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderHeadline(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderItems(SDL_Surface *screen, const math::Vector<int> &offset) const;