+void StatusMenu::RenderIkari(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+ const Font &font(*parent->Res().statusFont);
+ font.DrawString(parent->Res().ipLabel, screen, offset, 5);
+
+ Vector<int> numberOffset(offset.X() + 5 * font.CharWidth(), offset.Y());
+ font.DrawNumber(GetHero().RelativeIP(100), screen, numberOffset, 3);
+
+ Vector<int> percentOffset(offset.X() + 8 * font.CharWidth(), offset.Y());
+ font.DrawChar('%', screen, percentOffset);
+}
+