/// @param offset the top right corner!
void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderIkari(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
/// @param offset the top right corner!
void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderIkari(SDL_Surface *screen, const geometry::Vector<int> &offset) const;