+ void NextHero();
+ void PreviousHero();
+
+ void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderEquipment(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderEquipmentLine(const common::Item *, SDL_Surface *screen, const geometry::Vector<int> &position) const;
+