#include "../app/State.h"
#include "../common/fwd.h"
#include "../geometry/Vector.h"
#include "../app/State.h"
#include "../common/fwd.h"
#include "../geometry/Vector.h"
void RenderExperience(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
/// @param offset the top right corner!
void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderExperience(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
/// @param offset the top right corner!
void RenderNextLevel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;