# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
+../src/battle/states/PerformAttacks.cpp \
+../src/battle/states/RunState.cpp \
../src/battle/states/SelectAttackType.cpp \
+../src/battle/states/SelectIkari.cpp \
../src/battle/states/SelectItem.cpp \
../src/battle/states/SelectMoveAction.cpp \
-../src/battle/states/SelectSpell.cpp
+../src/battle/states/SelectSpell.cpp \
+../src/battle/states/SelectTarget.cpp \
+../src/battle/states/SwapHeroes.cpp
OBJS += \
+./src/battle/states/PerformAttacks.o \
+./src/battle/states/RunState.o \
./src/battle/states/SelectAttackType.o \
+./src/battle/states/SelectIkari.o \
./src/battle/states/SelectItem.o \
./src/battle/states/SelectMoveAction.o \
-./src/battle/states/SelectSpell.o
+./src/battle/states/SelectSpell.o \
+./src/battle/states/SelectTarget.o \
+./src/battle/states/SwapHeroes.o
CPP_DEPS += \
+./src/battle/states/PerformAttacks.d \
+./src/battle/states/RunState.d \
./src/battle/states/SelectAttackType.d \
+./src/battle/states/SelectIkari.d \
./src/battle/states/SelectItem.d \
./src/battle/states/SelectMoveAction.d \
-./src/battle/states/SelectSpell.d
+./src/battle/states/SelectSpell.d \
+./src/battle/states/SelectTarget.d \
+./src/battle/states/SwapHeroes.d
# Each subdirectory must supply rules for building sources it contributes