]> git.localhorst.tv Git - l2e.git/blobdiff - Debug/src/common/subdir.mk
first scripting implementation
[l2e.git] / Debug / src / common / subdir.mk
index a4e6c46a7066f1a1f29f66ab55a82a5b679c7d82..ee57f9b30b753e8509e5e28173d4f20eaf11bcbc 100644 (file)
@@ -4,23 +4,50 @@
 
 # Add inputs and outputs from these tool invocations to the build variables 
 CPP_SRCS += \
+../src/common/GameConfig.cpp \
+../src/common/GameState.cpp \
+../src/common/Hero.cpp \
+../src/common/Ikari.cpp \
 ../src/common/Inventory.cpp \
-../src/common/Item.cpp 
+../src/common/Item.cpp \
+../src/common/Script.cpp \
+../src/common/ScriptRunner.cpp \
+../src/common/Spell.cpp \
+../src/common/Stats.cpp \
+../src/common/TargetingMode.cpp 
 
 OBJS += \
+./src/common/GameConfig.o \
+./src/common/GameState.o \
+./src/common/Hero.o \
+./src/common/Ikari.o \
 ./src/common/Inventory.o \
-./src/common/Item.o 
+./src/common/Item.o \
+./src/common/Script.o \
+./src/common/ScriptRunner.o \
+./src/common/Spell.o \
+./src/common/Stats.o \
+./src/common/TargetingMode.o 
 
 CPP_DEPS += \
+./src/common/GameConfig.d \
+./src/common/GameState.d \
+./src/common/Hero.d \
+./src/common/Ikari.d \
 ./src/common/Inventory.d \
-./src/common/Item.d 
+./src/common/Item.d \
+./src/common/Script.d \
+./src/common/ScriptRunner.d \
+./src/common/Spell.d \
+./src/common/Stats.d \
+./src/common/TargetingMode.d 
 
 
 # Each subdirectory must supply rules for building sources it contributes
 src/common/%.o: ../src/common/%.cpp
        @echo 'Building file: $<'
        @echo 'Invoking: GCC C++ Compiler'
-       g++ -I/usr/include/SDL -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
+       g++ -I/usr/include/SDL -O0 -g3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
        @echo 'Finished building: $<'
        @echo ' '