# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
+../src/battle/AttackChoice.cpp \
+../src/battle/AttackTypeMenu.cpp \
../src/battle/BattleState.cpp \
+../src/battle/Hero.cpp \
+../src/battle/HeroTag.cpp \
../src/battle/Monster.cpp \
-../src/battle/PartyLayout.cpp
+../src/battle/MoveMenu.cpp \
+../src/battle/NumberAnimation.cpp \
+../src/battle/PartyLayout.cpp \
+../src/battle/Resources.cpp \
+../src/battle/SmallHeroTag.cpp \
+../src/battle/Stats.cpp \
+../src/battle/TargetSelection.cpp
OBJS += \
+./src/battle/AttackChoice.o \
+./src/battle/AttackTypeMenu.o \
./src/battle/BattleState.o \
+./src/battle/Hero.o \
+./src/battle/HeroTag.o \
./src/battle/Monster.o \
-./src/battle/PartyLayout.o
+./src/battle/MoveMenu.o \
+./src/battle/NumberAnimation.o \
+./src/battle/PartyLayout.o \
+./src/battle/Resources.o \
+./src/battle/SmallHeroTag.o \
+./src/battle/Stats.o \
+./src/battle/TargetSelection.o
CPP_DEPS += \
+./src/battle/AttackChoice.d \
+./src/battle/AttackTypeMenu.d \
./src/battle/BattleState.d \
+./src/battle/Hero.d \
+./src/battle/HeroTag.d \
./src/battle/Monster.d \
-./src/battle/PartyLayout.d
+./src/battle/MoveMenu.d \
+./src/battle/NumberAnimation.d \
+./src/battle/PartyLayout.d \
+./src/battle/Resources.d \
+./src/battle/SmallHeroTag.d \
+./src/battle/Stats.d \
+./src/battle/TargetSelection.d
# Each subdirectory must supply rules for building sources it contributes
src/battle/%.o: ../src/battle/%.cpp
@echo 'Building file: $<'
@echo 'Invoking: GCC C++ Compiler'
- g++ -I/usr/include/SDL -O3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
+ g++ -DNDEBUG -I/usr/include/SDL -O3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
@echo 'Finished building: $<'
@echo ' '