]> git.localhorst.tv Git - l2e.git/blobdiff - Release/src/common/subdir.mk
closed the gap between battle and map state (yay)
[l2e.git] / Release / src / common / subdir.mk
index d86dbcd271da0437f681fe043b03e8481d007b60..cc64cb3866efa83e5b99f40152965aeb11d0a706 100644 (file)
@@ -4,24 +4,36 @@
 
 # Add inputs and outputs from these tool invocations to the build variables 
 CPP_SRCS += \
+../src/common/GameConfig.cpp \
+../src/common/GameState.cpp \
+../src/common/Hero.cpp \
 ../src/common/Ikari.cpp \
 ../src/common/Inventory.cpp \
 ../src/common/Item.cpp \
 ../src/common/Spell.cpp \
+../src/common/Stats.cpp \
 ../src/common/TargetingMode.cpp 
 
 OBJS += \
+./src/common/GameConfig.o \
+./src/common/GameState.o \
+./src/common/Hero.o \
 ./src/common/Ikari.o \
 ./src/common/Inventory.o \
 ./src/common/Item.o \
 ./src/common/Spell.o \
+./src/common/Stats.o \
 ./src/common/TargetingMode.o 
 
 CPP_DEPS += \
+./src/common/GameConfig.d \
+./src/common/GameState.d \
+./src/common/Hero.d \
 ./src/common/Ikari.d \
 ./src/common/Inventory.d \
 ./src/common/Item.d \
 ./src/common/Spell.d \
+./src/common/Stats.d \
 ./src/common/TargetingMode.d 
 
 
@@ -29,7 +41,7 @@ CPP_DEPS += \
 src/common/%.o: ../src/common/%.cpp
        @echo 'Building file: $<'
        @echo 'Invoking: GCC C++ Compiler'
-       g++ -I/usr/include/SDL -O3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
+       g++ -DNDEBUG -I/usr/include/SDL -O3 -Wall -Werror -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@:%.o=%.d)" -o "$@" "$<"
        @echo 'Finished building: $<'
        @echo ' '