]> git.localhorst.tv Git - l2e.git/blobdiff - src/app/Application.cpp
renamed state callbacks
[l2e.git] / src / app / Application.cpp
index f773cfcec71f96252c9da4cad9275e8096016bc9..06ea7270f545ec25aebb6e4234c2587b011adac6 100644 (file)
@@ -85,32 +85,32 @@ void Application::PopState() {
 
 void Application::RealChangeState(State *s) {
        if (!states.empty()) {
-               states.top()->PauseState(*this, screen.Screen());
-               states.top()->ExitState(*this, screen.Screen());
+               states.top()->OnPauseState(*this, screen.Screen());
+               states.top()->OnExitState(*this, screen.Screen());
                states.pop();
        }
        states.push(s);
-       s->EnterState(*this, screen.Screen());
-       s->ResumeState(*this, screen.Screen());
+       s->OnEnterState(*this, screen.Screen());
+       s->OnResumeState(*this, screen.Screen());
 }
 
 void Application::RealPushState(State *s) {
        if (!states.empty()) {
-               states.top()->PauseState(*this, screen.Screen());
+               states.top()->OnPauseState(*this, screen.Screen());
        }
        states.push(s);
-       s->EnterState(*this, screen.Screen());
-       s->ResumeState(*this, screen.Screen());
+       s->OnEnterState(*this, screen.Screen());
+       s->OnResumeState(*this, screen.Screen());
 }
 
 void Application::RealPopState() {
        if (states.empty()) return;
-       states.top()->PauseState(*this, screen.Screen());
-       states.top()->ExitState(*this, screen.Screen());
+       states.top()->OnPauseState(*this, screen.Screen());
+       states.top()->OnExitState(*this, screen.Screen());
        delete states.top();
        states.pop();
        if (!states.empty()) {
-               states.top()->ResumeState(*this, screen.Screen());
+               states.top()->OnResumeState(*this, screen.Screen());
        }
 }
 
@@ -120,8 +120,8 @@ void Application::Quit() {
 
 void Application::PopAllStates() {
        while (!states.empty()) {
-               states.top()->PauseState(*this, screen.Screen());
-               states.top()->ExitState(*this, screen.Screen());
+               states.top()->OnPauseState(*this, screen.Screen());
+               states.top()->OnExitState(*this, screen.Screen());
                delete states.top();
                states.pop();
        }