]> git.localhorst.tv Git - l2e.git/blobdiff - src/app/Application.cpp
removed stupid file headers that eclipse put in
[l2e.git] / src / app / Application.cpp
index 06ea7270f545ec25aebb6e4234c2587b011adac6..0a5f5e73d4d1343c9eb770d16e09951af0c1aea2 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * Application.cpp
- *
- *  Created on: Apr 8, 2012
- *      Author: holy
- */
-
 #include "Application.h"
 
 #include "State.h"
@@ -85,32 +78,32 @@ void Application::PopState() {
 
 void Application::RealChangeState(State *s) {
        if (!states.empty()) {
-               states.top()->OnPauseState(*this, screen.Screen());
-               states.top()->OnExitState(*this, screen.Screen());
+               states.top()->PauseState(screen.Screen());
+               states.top()->ExitState(*this, screen.Screen());
                states.pop();
        }
        states.push(s);
-       s->OnEnterState(*this, screen.Screen());
-       s->OnResumeState(*this, screen.Screen());
+       s->EnterState(*this, screen.Screen());
+       s->ResumeState(screen.Screen());
 }
 
 void Application::RealPushState(State *s) {
        if (!states.empty()) {
-               states.top()->OnPauseState(*this, screen.Screen());
+               states.top()->PauseState(screen.Screen());
        }
        states.push(s);
-       s->OnEnterState(*this, screen.Screen());
-       s->OnResumeState(*this, screen.Screen());
+       s->EnterState(*this, screen.Screen());
+       s->ResumeState(screen.Screen());
 }
 
 void Application::RealPopState() {
        if (states.empty()) return;
-       states.top()->OnPauseState(*this, screen.Screen());
-       states.top()->OnExitState(*this, screen.Screen());
+       states.top()->PauseState(screen.Screen());
+       states.top()->ExitState(*this, screen.Screen());
        delete states.top();
        states.pop();
        if (!states.empty()) {
-               states.top()->OnResumeState(*this, screen.Screen());
+               states.top()->ResumeState(screen.Screen());
        }
 }
 
@@ -120,8 +113,8 @@ void Application::Quit() {
 
 void Application::PopAllStates() {
        while (!states.empty()) {
-               states.top()->OnPauseState(*this, screen.Screen());
-               states.top()->OnExitState(*this, screen.Screen());
+               states.top()->PauseState(screen.Screen());
+               states.top()->ExitState(*this, screen.Screen());
                delete states.top();
                states.pop();
        }