]> git.localhorst.tv Git - l2e.git/blobdiff - src/app/Application.cpp
added battle move menu
[l2e.git] / src / app / Application.cpp
index e06e231d785535488554f9b09975410f8942f667..19aa06a18543de3e1c7662a490098d794e8e0aca 100644 (file)
@@ -16,28 +16,41 @@ namespace app {
 Application::Application(sdl::InitScreen *screen, State *initialState)
 : screen(screen)
 , states()
-, last(SDL_GetTicks()) {
+, last(SDL_GetTicks())
+, toPop(0) {
        assert(screen && "cannot create application without screen");
        assert(initialState && "cannot create application without initial state");
        RealPushState(initialState);
 }
 
-Application::~Application(void) {
+Application::~Application() {
        PopAllStates();
 }
 
 
-State *Application::CurrentState(void) {
+State *Application::CurrentState() {
        return states.top();
 }
 
+void Application::UpdateState() {
+       while (toPop > 0) {
+               RealPopState();
+               --toPop;
+       }
+       while (!toPush.empty()) {
+               State *s(toPush.front());
+               toPush.pop();
+               RealPushState(s);
+       }
+}
+
 void Application::ChangeState(State *s) {
-       RealPopState();
-       RealPushState(s);
+       PopState();
+       PushState(s);
 }
 
 void Application::PushState(State *s) {
-       RealPushState(s);
+       toPush.push(s);
 }
 
 void Application::RealPushState(State *s) {
@@ -45,35 +58,35 @@ void Application::RealPushState(State *s) {
        s->EnterState(*this, screen->Screen());
 }
 
-void Application::PopState(void) {
-       RealPopState();
+void Application::PopState() {
+       ++toPop;
 }
 
-void Application::RealPopState(void) {
+void Application::RealPopState() {
        if (states.empty()) return;
        states.top()->ExitState();
        delete states.top();
        states.pop();
 }
 
-void Application::Quit(void) {
+void Application::Quit() {
        PopAllStates();
 }
 
-void Application::PopAllStates(void) {
+void Application::PopAllStates() {
        while (!states.empty()) {
                RealPopState();
        }
 }
 
 
-void Application::Run(void) {
+void Application::Run() {
        while (CurrentState()) {
                Loop();
        }
 }
 
-void Application::Loop(void) {
+void Application::Loop() {
        Uint32 now(SDL_GetTicks());
        Uint32 deltaT(now - last);
        if (deltaT > 34) deltaT = 34;
@@ -83,11 +96,13 @@ void Application::Loop(void) {
        Render();
 
        last = now;
+       UpdateState();
 }
 
 
-void Application::HandleEvents(void) {
+void Application::HandleEvents() {
        if (!CurrentState()) return;
+       input.ResetInteractiveState();
        SDL_Event event;
        while (SDL_PollEvent(&event)) {
                switch (event.type) {
@@ -98,11 +113,16 @@ void Application::HandleEvents(void) {
                                screen->Resize(event.resize.w, event.resize.h);
                                CurrentState()->Resize(event.resize.w, event.resize.h);
                                break;
+                       case SDL_KEYDOWN:
+                       case SDL_KEYUP:
+                               input.HandleKeyboardEvent(event.key);
+                               break;
                        default:
-                               CurrentState()->HandleEvent(event);
+                               // skip event
                                break;
                }
        }
+       CurrentState()->HandleInput(input);
 }
 
 void Application::UpdateWorld(Uint32 deltaT) {