]> git.localhorst.tv Git - l2e.git/blobdiff - src/app/Application.cpp
switched geometric scalars from floating to fixed
[l2e.git] / src / app / Application.cpp
index f773cfcec71f96252c9da4cad9275e8096016bc9..76d98efc7fbc2609053391f7b7894693523a6c9f 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * Application.cpp
- *
- *  Created on: Apr 8, 2012
- *      Author: holy
- */
-
 #include "Application.h"
 
 #include "State.h"
@@ -85,32 +78,32 @@ void Application::PopState() {
 
 void Application::RealChangeState(State *s) {
        if (!states.empty()) {
-               states.top()->PauseState(*this, screen.Screen());
+               states.top()->PauseState(screen.Screen());
                states.top()->ExitState(*this, screen.Screen());
                states.pop();
        }
        states.push(s);
        s->EnterState(*this, screen.Screen());
-       s->ResumeState(*this, screen.Screen());
+       s->ResumeState(screen.Screen());
 }
 
 void Application::RealPushState(State *s) {
        if (!states.empty()) {
-               states.top()->PauseState(*this, screen.Screen());
+               states.top()->PauseState(screen.Screen());
        }
        states.push(s);
        s->EnterState(*this, screen.Screen());
-       s->ResumeState(*this, screen.Screen());
+       s->ResumeState(screen.Screen());
 }
 
 void Application::RealPopState() {
        if (states.empty()) return;
-       states.top()->PauseState(*this, screen.Screen());
+       states.top()->PauseState(screen.Screen());
        states.top()->ExitState(*this, screen.Screen());
        delete states.top();
        states.pop();
        if (!states.empty()) {
-               states.top()->ResumeState(*this, screen.Screen());
+               states.top()->ResumeState(screen.Screen());
        }
 }
 
@@ -120,7 +113,7 @@ void Application::Quit() {
 
 void Application::PopAllStates() {
        while (!states.empty()) {
-               states.top()->PauseState(*this, screen.Screen());
+               states.top()->PauseState(screen.Screen());
                states.top()->ExitState(*this, screen.Screen());
                delete states.top();
                states.pop();
@@ -182,8 +175,8 @@ void Application::HandleEvents() {
 void Application::UpdateWorld(Uint32 deltaT) {
        if (!CurrentState()) return;
        for (Uint32 i(0); i < deltaT && !StateChangePending(); ++i) {
-               CurrentState()->PhysicsTimers().Update(0.001f);
-               CurrentState()->UpdateWorld(0.001f);
+               CurrentState()->PhysicsTimers().Update(1);
+               CurrentState()->UpdateWorld(1);
        }
 }