virtual void EnterState(Application &ctrl, SDL_Surface *screen) = 0;
virtual void ExitState() = 0;
+ /// adapt the state's graphics to given dimensions
+ virtual void Resize(int width, int height) = 0;
+
virtual void HandleEvent(const SDL_Event &) = 0;
virtual void UpdateWorld(float deltaT) = 0;
virtual void Render(SDL_Surface *) = 0;