#include "AttackTypeMenu.h"
-#include "../geometry/operators.h"
#include "../geometry/Vector.h"
#include "../graphics/Sprite.h"
-using geometry::Point;
using geometry::Vector;
namespace battle {
-void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Point<int> &position) {
+void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Vector<int> &position) {
Vector<int> swordOffset(IconWidth(), IconHeight());
Vector<int> magicOffset(IconWidth(), 0);
Vector<int> defendOffset(2 * IconWidth(), IconHeight());