]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/AttackTypeMenu.cpp
added battle move menu
[l2e.git] / src / battle / AttackTypeMenu.cpp
index b881d8b6f5ee57d5a95e515109bf5e132d9c3148..bee794f453a813e53355816a3c0ffa6d33cd36a0 100644 (file)
@@ -7,31 +7,15 @@
 
 #include "AttackTypeMenu.h"
 
-#include "../app/Input.h"
 #include "../geometry/operators.h"
 #include "../geometry/Vector.h"
 #include "../graphics/Sprite.h"
 
-using app::Input;
 using geometry::Point;
 using geometry::Vector;
 
 namespace battle {
 
-void AttackTypeMenu::ReadInput(const Input &input) {
-       if (input.IsDown(Input::PAD_UP)) {
-               selected = MAGIC;
-       } else if (input.IsDown(Input::PAD_RIGHT)) {
-               selected = DEFEND;
-       } else if (input.IsDown(Input::PAD_DOWN)) {
-               selected = IKARI;
-       } else if (input.IsDown(Input::PAD_LEFT)) {
-               selected = ITEM;
-       } else {
-               selected = SWORD;
-       }
-}
-
 void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Point<int> &position) {
        Vector<int> swordOffset(IconWidth(), IconHeight());
        Vector<int> magicOffset(IconWidth(), 0);