#ifndef BATTLE_ATTACKTYPEMENU_H_
#define BATTLE_ATTACKTYPEMENU_H_
-namespace app { class Input; }
-
#include "../geometry/Point.h"
#include "../graphics/Sprite.h"
: icons(icons), selected(SWORD) { }
public:
- void ReadInput(const app::Input &);
+ void Select(Icon i) { selected = i; }
Icon Selected() const { return selected; }
void Render(SDL_Surface *screen, const geometry::Point<int> &position);