-/*
- * AttackTypeMenu.h
- *
- * Created on: Aug 6, 2012
- * Author: holy
- */
-
#ifndef BATTLE_ATTACKTYPEMENU_H_
#define BATTLE_ATTACKTYPEMENU_H_
#include "AttackChoice.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Sprite.h"
#include <SDL.h>
public:
void Select(AttackChoice::Type t) { selected = t; }
AttackChoice::Type Selected() const { return selected; }
- void Render(SDL_Surface *screen, const geometry::Vector<int> &position);
+ void Render(SDL_Surface *screen, const math::Vector<int> &position);
int Width() const { return 3 * IconWidth(); }
int Height() const { return 3 * IconHeight(); }
- geometry::Vector<int> Size() const { return 3 * IconSize(); }
+ math::Vector<int> Size() const { return 3 * IconSize(); }
int IconWidth() const { return icons->Width(); }
int IconHeight() const { return icons->Height(); }
- const geometry::Vector<int> &IconSize() const { return icons->Size(); }
+ const math::Vector<int> &IconSize() const { return icons->Size(); }
private:
const graphics::Sprite *icons;
}
-#endif /* BATTLE_ATTACKTYPEMENU_H_ */
+#endif