heroesLayout->CalculatePositions(background->w, background->h, heroesPositions);
attackChoices.resize(heroes.size());
for (vector<Hero>::size_type i(0), end(heroes.size()); i < end; ++i) {
- // TODO: extract menu dimensions to resources
- Menu</* Spell */ void *> spellMenu(res->normalFont, 12, 6, 8, 2, 32);
- spellMenu.Add("Strong : 3", 0);
- spellMenu.Add("Stronger : 8", 0);
- spellMenu.Add("Champion :16", 0);
- spellMenu.Add("Rally :10", 0);
- spellMenu.Add("Valor :30", 0);
- spellMenus.push_back(spellMenu);
+ spellMenus.push_back(res->spellMenuPrototype);
+ // TODO: insert spell menu entries
+ ikariMenus.push_back(res->ikariMenuPrototype);
+ // TODO: insert ikari menu entries
heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], res, HeroTag::Alignment((i + 1) % 2)));
}
+ // TODO: insert item menu entries
+ itemMenu = res->itemMenuPrototype;
}
void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) {