using app::Input;
using geometry::Point;
using geometry::Vector;
+using graphics::Menu;
using std::vector;
heroesLayout->CalculatePositions(background->w, background->h, heroesPositions);
attackChoices.resize(heroes.size());
for (vector<Hero>::size_type i(0), end(heroes.size()); i < end; ++i) {
+ // TODO: extract menu dimensions to resources
+ Menu</* Spell */ void *> spellMenu(res->normalFont, 12, 6, 8, 2, 32);
+ spellMenu.Add("Strong : 3", 0);
+ spellMenu.Add("Stronger : 8", 0);
+ spellMenu.Add("Champion :16", 0);
+ spellMenu.Add("Rally :10", 0);
+ spellMenu.Add("Valor :30", 0);
+ spellMenus.push_back(spellMenu);
heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], res, HeroTag::Alignment((i + 1) % 2)));
}
}