]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
changed battle positions from bottom-center to center
[l2e.git] / src / battle / BattleState.cpp
index db221b43324293f29d1fe3e8df0303c2878f6945..1a4f726de656c7a5c561ac01315d7472c898ace9 100644 (file)
@@ -284,19 +284,19 @@ void BattleState::RenderBackground(SDL_Surface *screen, const Vector<int> &offse
 
 void BattleState::RenderMonsters(SDL_Surface *screen, const Vector<int> &offset) {
        for (vector<Monster>::size_type i(0), end(monsters.size()); i < end; ++i) {
-               monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i] + offset);
+               monsters[i].Sprite()->DrawCenter(screen, monsterPositions[i] + offset);
        }
 }
 
 void BattleState::RenderHeroes(SDL_Surface *screen, const Vector<int> &offset) {
        for (int i(0); i < numHeroes; ++i) {
                if (heroes[i].AttackAnimation() && heroes[i].AttackAnimation()->Running()) {
-                       heroes[i].AttackAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset);
+                       heroes[i].AttackAnimation()->DrawCenter(screen, heroesPositions[i] + offset);
                } else if (heroes[i].SpellAnimation() && heroes[i].SpellAnimation()->Running()) {
-                       heroes[i].SpellAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset);
+                       heroes[i].SpellAnimation()->DrawCenter(screen, heroesPositions[i] + offset);
                } else {
                        int row(heroes[i].Health() > 0 ? 0 : 2);
-                       heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 1, row);
+                       heroes[i].Sprite()->DrawCenter(screen, heroesPositions[i] + offset, 1, row);
                }
        }
 }