#include "PartyLayout.h"
#include "../graphics/Sprite.h"
-#include <iostream>
#include <stdexcept>
using app::Application;
destRect.w = background->w;
destRect.h = background->h;
- std::cout << "screen: " << screen->w << "x" << screen->h << std::endl;
- std::cout << "drawing to " << destRect.w << "x" << destRect.h << "+" << destRect.x << "+" << destRect.y << std::endl;
-
// TODO: center background if screen bigger
SDL_BlitSurface(background, 0, screen, &destRect);