]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
adjusted position calculation of battle ui
[l2e.git] / src / battle / BattleState.cpp
index 36c19979224c281bf83227c60d6792dc03a4a7ab..2b46cacb879f405eb5d1118dc94d62d709fc8a59 100644 (file)
@@ -112,15 +112,16 @@ void BattleState::RenderHeroes(SDL_Surface *screen, const Vector<int> &offset) {
 }
 
 void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector<int> &offset) {
-       int uiHeight(BackgroundHeight() / 2), uiOffset(uiHeight);
-       int tagHeight((uiHeight - attackTypeMenu.IconHeight()) / 2);
-       int tagWidth((BackgroundWidth() - attackTypeMenu.IconWidth()) / 2);
+       int margin(attackTypeMenu.Height() / 48);
+       int tagHeight(attackTypeMenu.Height() - 2 * margin);
+       int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2 - 2 * margin);
+       int xOffset((BackgroundWidth() - 2 * tagWidth - 2 * margin) / 2);
 
        Point<int> tagPosition[4];
-       tagPosition[0] = Point<int>(0, uiOffset);
-       tagPosition[1] = Point<int>(tagWidth + attackTypeMenu.IconWidth(), uiOffset);
-       tagPosition[2] = Point<int>(0, uiOffset + tagHeight + attackTypeMenu.IconHeight());
-       tagPosition[3] = Point<int>(tagWidth + attackTypeMenu.IconWidth(), uiOffset + tagHeight + attackTypeMenu.IconHeight());
+       tagPosition[0] = Point<int>(xOffset, BackgroundHeight() - 2 * tagHeight - margin);
+       tagPosition[1] = Point<int>(xOffset + tagWidth + 2 * margin, BackgroundHeight() - 2 * tagHeight - margin);
+       tagPosition[2] = Point<int>(xOffset, BackgroundHeight() - tagHeight - margin);
+       tagPosition[3] = Point<int>(xOffset + tagWidth + 2 * margin, BackgroundHeight() - tagHeight - margin);
 
        for (vector<HeroTag>::size_type i(0), end(heroTags.size()); i < end; ++i) {
                heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset, (int)i == activeHero);