]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
made application and battle state resizable
[l2e.git] / src / battle / BattleState.cpp
index 5f50109b7585682c520d8ff09921de6787a80f20..5ba84db2583a17711e20304988bd0cf361e4ba48 100644 (file)
 #include "PartyLayout.h"
 #include "../graphics/Sprite.h"
 
+#include <iostream>
 #include <stdexcept>
 
 using app::Application;
+using geometry::Point;
 
 using std::vector;
 
@@ -26,8 +28,16 @@ void BattleState::AddMonster(const Monster &m) {
 }
 
 
+void BattleState::Resize(int w, int h) {
+       width = w;
+       height = h;
+}
+
+
 void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) {
        monstersLayout->CalculatePositions(background->w, background->h, monsterPositions);
+       width = screen->w;
+       height = screen->h;
 }
 
 void BattleState::ExitState() {
@@ -44,10 +54,22 @@ void BattleState::UpdateWorld(float deltaT) {
 }
 
 void BattleState::Render(SDL_Surface *screen) {
+       // black for now
+       SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));
+       SDL_Rect destRect;
+       destRect.x = (width - background->w) / 2;
+       destRect.y = (height - background->h) / 2;
+       destRect.w = background->w;
+       destRect.h = background->h;
+
+       std::cout << "screen: " << screen->w << "x" << screen->h << std::endl;
+       std::cout << "drawing to " << destRect.w << "x" << destRect.h << "+" << destRect.x << "+" << destRect.y << std::endl;
+
        // TODO: center background if screen bigger
-       SDL_BlitSurface(background, 0, screen, 0);
+       SDL_BlitSurface(background, 0, screen, &destRect);
+
        for (vector<Monster>::size_type i(0), end(monsters.size()); i < end; ++i) {
-               monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]);
+               monsters[i].Sprite()->DrawCenterBottom(screen, Point<int>(monsterPositions[i].X() + destRect.x, monsterPositions[i].Y() + destRect.y));
        }
 }