// TODO: center background if screen bigger
SDL_BlitSurface(background, 0, screen, 0);
for (vector<Monster>::size_type i(0), end(monsters.size()); i < end; ++i) {
- monsters[i].Sprite()->Draw(screen, monsterPositions[i]);
+ monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]);
}
}