]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
better positioning of monsters
[l2e.git] / src / battle / BattleState.cpp
index cc38de237da120164584ec9ce2026267bac468cc..5f50109b7585682c520d8ff09921de6787a80f20 100644 (file)
@@ -47,7 +47,7 @@ void BattleState::Render(SDL_Surface *screen) {
        // TODO: center background if screen bigger
        SDL_BlitSurface(background, 0, screen, 0);
        for (vector<Monster>::size_type i(0), end(monsters.size()); i < end; ++i) {
-               monsters[i].Sprite()->Draw(screen, monsterPositions[i]);
+               monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]);
        }
 }