#include "../common/Spell.h"
#include "../graphics/Frame.h"
#include "../graphics/Sprite.h"
+#include "../math/Vector.h"
#include <algorithm>
#include <cassert>
using common::Item;
using common::Spell;
using common::Stats;
-using geometry::Vector;
+using math::Vector;
using graphics::Menu;
using std::rand;
}
-void BattleState::UpdateWorld(float deltaT) {
+void BattleState::UpdateWorld(Uint32 deltaT) {
}