#include "BattleState.h"
#include "PartyLayout.h"
+#include "../app/Application.h"
+#include "../app/Input.h"
#include "../geometry/operators.h"
#include "../graphics/Sprite.h"
#include <stdexcept>
using app::Application;
+using app::Input;
using geometry::Point;
using geometry::Vector;
}
-void BattleState::HandleEvent(const SDL_Event &) {
+void BattleState::HandleInput(const Input &input) {
}