]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
added attack type selection menu in battle state
[l2e.git] / src / battle / BattleState.cpp
index 9f1acac18d859b83d378f494cc3cc380b71d2f58..b11f52cc90b4950f73fd76641cc1699420d17bb3 100644 (file)
@@ -55,7 +55,7 @@ void BattleState::ExitState() {
 
 
 void BattleState::HandleInput(const Input &input) {
-
+       attackTypeMenu.ReadInput(input);
 }
 
 void BattleState::UpdateWorld(float deltaT) {
@@ -69,7 +69,8 @@ void BattleState::Render(SDL_Surface *screen) {
 
        RenderBackground(screen, offset);
        RenderMonsters(screen, offset);
-       RenderHeroes(screen, offset);
+//     RenderHeroes(screen, offset);
+       attackTypeMenu.Render(screen, Point<int>(background->w / 2, background->h * 3 / 4));
 }
 
 void BattleState::RenderBackground(SDL_Surface *screen, const Vector<int> &offset) {