]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
renamed state callbacks
[l2e.git] / src / battle / BattleState.cpp
index dcd824e32243e3a51504ca1a9b286ad49dda4094..c2310eaeed3510196575802f8b7c628507340b92 100644 (file)
@@ -79,7 +79,7 @@ void BattleState::Resize(int w, int h) {
 }
 
 
-void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) {
+void BattleState::OnEnterState(Application &ctrl, SDL_Surface *screen) {
        for (int i(0); i < 4; ++i) {
                heroes[i].Position() = heroesLayout->CalculatePosition(i, background->w, background->h);
                heroes[i].SpellMenu() = *res->spellMenuProperties;
@@ -130,11 +130,11 @@ void BattleState::LoadInventory() {
        ClearAllAttacks();
 }
 
-void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) {
+void BattleState::OnExitState(Application &ctrl, SDL_Surface *screen) {
 
 }
 
-void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void BattleState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
        if (ranAway) {
                ctrl.PopState(); // quit the battle scene
                return;
@@ -169,7 +169,7 @@ bool BattleState::Defeat() const {
        return true;
 }
 
-void BattleState::PauseState(Application &ctrl, SDL_Surface *screen) {
+void BattleState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
 
 }