#include "states/PerformAttacks.h"
#include "../app/Application.h"
#include "../app/Input.h"
+#include "../common/GameState.h"
#include "../common/Ikari.h"
#include "../common/Inventory.h"
#include "../common/Item.h"
using common::Inventory;
using common::Item;
using common::Spell;
+using common::Stats;
using geometry::Vector;
using graphics::Menu;
}
void BattleState::LoadInventory() {
- const Inventory &inv(*res->inventory);
+ const Inventory &inv(game->state->inventory);
itemMenu.Clear();
itemMenu.Reserve(inv.MaxItems());
for (int i(0); i < inv.MaxItems(); ++i) {