]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
reworked Menu to include an optional number
[l2e.git] / src / battle / BattleState.cpp
index 0c983e7fa2d964fddff019e21a962a64ef662f1b..ec56169a1b261f87dd6d2172fbb947b2954e9e25 100644 (file)
@@ -11,6 +11,8 @@
 #include "states/SelectMoveAction.h"
 #include "../app/Application.h"
 #include "../app/Input.h"
+#include "../common/Inventory.h"
+#include "../common/Item.h"
 #include "../geometry/operators.h"
 #include "../graphics/Sprite.h"
 
@@ -18,6 +20,8 @@
 
 using app::Application;
 using app::Input;
+using common::Inventory;
+using common::Item;
 using geometry::Point;
 using geometry::Vector;
 using graphics::Menu;
@@ -59,6 +63,21 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) {
        }
        // TODO: insert item menu entries
        itemMenu = res->itemMenuPrototype;
+       LoadInventory();
+}
+
+void BattleState::LoadInventory() {
+       const Inventory &inv(*res->inventory);
+       itemMenu.Clear();
+       itemMenu.Reserve(inv.MaxItems());
+       for (int i(0); i < inv.MaxItems(); ++i) {
+               const Item *item(inv.ItemAt(i));
+               if (item) {
+                       itemMenu.Add(item->Name(), item, item->CanUseInBattle(), item->MenuIcon(), inv.ItemCountAt(i));
+               } else {
+                       itemMenu.AddEmptyEntry();
+               }
+       }
 }
 
 void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) {