]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.cpp
removed pasting fail from ikari selection
[l2e.git] / src / battle / BattleState.cpp
index ae88731fe0c9d06cde1edc265e6e868cb640dc2f..f548f2dfdc6968a59c4ce8a8dbd09ec50f24d1e0 100644 (file)
@@ -16,7 +16,6 @@
 #include "../common/Inventory.h"
 #include "../common/Item.h"
 #include "../common/Spell.h"
-#include "../geometry/operators.h"
 #include "../graphics/Frame.h"
 #include "../graphics/Sprite.h"
 
@@ -30,7 +29,6 @@ using app::Input;
 using common::Inventory;
 using common::Item;
 using common::Spell;
-using geometry::Point;
 using geometry::Vector;
 using graphics::Menu;
 
@@ -97,19 +95,19 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) {
        int tagHeight(attackTypeMenu.Height());
        int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2);
        int xOffset((Width() - 2 * tagWidth) / 2);
-       heroTagPositions[0] = Point<int>(xOffset, Height() - 2 * tagHeight);
-       heroTagPositions[1] = Point<int>(xOffset + tagWidth, Height() - 2 * tagHeight);
-       heroTagPositions[2] = Point<int>(xOffset, Height() - tagHeight);
-       heroTagPositions[3] = Point<int>(xOffset + tagWidth, Height() - tagHeight);
+       heroTagPositions[0] = Vector<int>(xOffset, Height() - 2 * tagHeight);
+       heroTagPositions[1] = Vector<int>(xOffset + tagWidth, Height() - 2 * tagHeight);
+       heroTagPositions[2] = Vector<int>(xOffset, Height() - tagHeight);
+       heroTagPositions[3] = Vector<int>(xOffset + tagWidth, Height() - tagHeight);
 
        tagHeight = res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2;
        tagWidth = res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2;
        xOffset = (Width() - 4 * tagWidth) / 2;
        int yOffset(Height() - tagHeight);
-       smallHeroTagPositions[0] = Point<int>(xOffset, yOffset);
-       smallHeroTagPositions[1] = Point<int>(xOffset + 2 * tagWidth, yOffset);
-       smallHeroTagPositions[2] = Point<int>(xOffset + tagWidth, yOffset);
-       smallHeroTagPositions[3] = Point<int>(xOffset + 3 * tagWidth, yOffset);
+       smallHeroTagPositions[0] = Vector<int>(xOffset, yOffset);
+       smallHeroTagPositions[1] = Vector<int>(xOffset + 2 * tagWidth, yOffset);
+       smallHeroTagPositions[2] = Vector<int>(xOffset + tagWidth, yOffset);
+       smallHeroTagPositions[3] = Vector<int>(xOffset + 3 * tagWidth, yOffset);
 
        itemMenu = res->itemMenuPrototype;
        LoadInventory();