#ifndef BATTLE_BATTLESTATE_H_
#define BATTLE_BATTLESTATE_H_
+#include "Hero.h"
#include "Monster.h"
#include "../app/State.h"
#include "../geometry/Point.h"
public:
void AddMonster(const Monster &);
+ void AddHero(const Hero &);
public:
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
std::vector<geometry::Point<int> > monsterPositions;
std::vector<geometry::Point<int> > heroesPositions;
std::vector<Monster> monsters;
+ std::vector<Hero> heroes;
};