void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector<int> &offset);
private:
- void LoadSpellMenu(std::vector<Hero>::size_type heroIndex);
- void LoadIkariMenu(std::vector<Hero>::size_type heroIndex);
void LoadInventory();
Uint16 CalculateDamage(const Stats &attacker, const Stats &defender) const;