]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.h
moved spell and ikari menu initialization to Hero
[l2e.git] / src / battle / BattleState.h
index a4f403741e5dd72dfcbe731072a09feecccb8e16..3561609e91c105a34413a8b29d042d7d1a0c50ce 100644 (file)
@@ -161,8 +161,6 @@ public:
        void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector<int> &offset);
 
 private:
-       void LoadSpellMenu(std::vector<Hero>::size_type heroIndex);
-       void LoadIkariMenu(std::vector<Hero>::size_type heroIndex);
        void LoadInventory();
 
        Uint16 CalculateDamage(const Stats &attacker, const Stats &defender) const;