#ifndef BATTLE_BATTLESTATE_H_
#define BATTLE_BATTLESTATE_H_
+#include "Hero.h"
#include "Monster.h"
#include "../app/State.h"
#include "../geometry/Point.h"
+#include "../geometry/Vector.h"
#include <vector>
#include <SDL.h>
+namespace app { class Input; }
+
namespace battle {
class PartyLayout;
public:
void AddMonster(const Monster &);
+ void AddHero(const Hero &);
public:
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void Resize(int width, int height);
- virtual void HandleEvent(const SDL_Event &);
+ virtual void HandleInput(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
+private:
+ void RenderBackground(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderMonsters(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderHeroes(SDL_Surface *screen, const geometry::Vector<int> &offset);
+
private:
SDL_Surface *background;
const PartyLayout *monstersLayout;
std::vector<geometry::Point<int> > monsterPositions;
std::vector<geometry::Point<int> > heroesPositions;
std::vector<Monster> monsters;
+ std::vector<Hero> heroes;
};