#include "../app/State.h"
#include "../geometry/Point.h"
#include "../geometry/Vector.h"
+#include "../graphics/Animation.h"
#include "../graphics/Menu.h"
#include <vector>
graphics::Menu<const common::Item *> &GetItemMenu() { return itemMenu; }
const graphics::Menu<const common::Item *> &GetItemMenu() const { return itemMenu; }
- bool HasMoreHeroes() const { return activeHero < numHeroes; }
- void NextHero() { ++activeHero; }
+ void NextHero();
bool BeforeFirstHero() const { return activeHero < 0; }
void PreviousHero() { --activeHero; }
void SwapHeroes(int lhs, int rhs);