]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.h
removed redundant BattleState::MonsterAttackChoiceAt(int)
[l2e.git] / src / battle / BattleState.h
index e9eca69000c262ce599cfb578ef986d463039080..4964efb81f788be75e23445c28f2e1e00b09805b 100644 (file)
@@ -106,13 +106,7 @@ public:
        const HeroTag &HeroTagAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTags[index]; }
        const geometry::Point<int> &HeroTagPositionAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTagPositions[index]; }
 
-       bool HasChosenAttackType() const { return ActiveHeroAttackChoice().GetType() != AttackChoice::UNDECIDED; }
-       AttackChoice &ActiveHeroAttackChoice() { return AttackChoiceAt(activeHero); }
-       const AttackChoice &ActiveHeroAttackChoice() const { return AttackChoiceAt(activeHero); }
-       AttackChoice &AttackChoiceAt(int index) { assert(index >= 0 && index < NumHeroes()); return heroes[index].GetAttackChoice(); }
-       const AttackChoice &AttackChoiceAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroes[index].GetAttackChoice(); }
-       AttackChoice &MonsterAttackChoiceAt(int index) { assert(index >= 0 && index < MaxMonsters()); return monsterAttacks[index]; }
-       const AttackChoice &MonsterAttackChoiceAt(int index) const { assert(index >= 0 && index < MaxMonsters()); return monsterAttacks[index]; }
+       bool HasChosenAttackType() const { return ActiveHero().GetAttackChoice().GetType() != AttackChoice::UNDECIDED; }
        bool AttackSelectionDone() const { return activeHero >= numHeroes; }
 
        int NumHeroes() const { return numHeroes; }
@@ -176,7 +170,6 @@ private:
        std::vector<geometry::Point<int> > monsterPositions;
        std::vector<geometry::Point<int> > heroesPositions;
        std::vector<Monster> monsters;
-       std::vector<AttackChoice> monsterAttacks;
        std::vector<Order> attackOrder;
        Hero heroes[4];
        graphics::Menu<const common::Item *> itemMenu;