namespace battle {
class PartyLayout;
+class Stats;
class BattleState
: public app::State {
void LoadIkariMenu(std::vector<Hero>::size_type heroIndex);
void LoadInventory();
+ Uint16 CalculateDamage(const Stats &attacker, const Stats &defender) const;
+
private:
SDL_Surface *background;
const PartyLayout *monstersLayout;