]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/BattleState.h
added item select state
[l2e.git] / src / battle / BattleState.h
index 72342f0961e0616de36b058305a7fa30127722a5..65e8727906859fd442c174107ce92782d603fb1d 100644 (file)
 #include "HeroTag.h"
 #include "Monster.h"
 #include "MoveMenu.h"
+#include "Resources.h"
 #include "../app/State.h"
 #include "../geometry/Point.h"
 #include "../geometry/Vector.h"
+#include "../graphics/Menu.h"
 
 #include <vector>
 #include <SDL.h>
@@ -37,19 +39,13 @@ class BattleState
 : public app::State {
 
 public:
-       BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons, const graphics::Frame *heroTagFrame, const graphics::Frame *activeHeroTagFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *heroTagSprites, const graphics::Font *heroTagFont)
+       BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const Resources *res)
        : background(background)
        , monstersLayout(&monstersLayout)
        , heroesLayout(&heroesLayout)
-       , heroTagFrame(heroTagFrame)
-       , activeHeroTagFrame(activeHeroTagFrame)
-       , healthGauge(healthGauge)
-       , manaGauge(manaGauge)
-       , ikariGauge(ikariGauge)
-       , heroTagSprites(heroTagSprites)
-       , heroTagFont(heroTagFont)
-       , attackTypeMenu(attackIcons)
-       , moveMenu(moveIcons)
+       , res(res)
+       , attackTypeMenu(res->attackIcons)
+       , moveMenu(res->moveIcons)
        , activeHero(-1) { }
 
 public:
@@ -69,14 +65,23 @@ public:
        virtual void Render(SDL_Surface *);
 
 public:
+       const Resources &Res() const { return *res; }
        AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; }
        MoveMenu &GetMoveMenu() { return moveMenu; }
 
        bool HasMoreHeroes() const { return activeHero < (int) heroes.size(); }
        void NextHero() { ++activeHero; }
+       bool BeforeFirstHero() const { return activeHero < 0; }
+       void PreviousHero() { --activeHero; }
+       Hero &ActiveHero() { return heroes[activeHero]; }
+       const Hero &ActiveHero() const { return heroes[activeHero]; }
        bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; }
        void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); }
        bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); }
+       graphics::Menu</* Spell */ void *> &GetSpellMenu() { return spellMenus[activeHero]; }
+       const graphics::Menu</* Spell */ void *> &GetSpellMenu() const { return spellMenus[activeHero]; }
+       graphics::Menu</* Item */ void *> &GetItemMenu() { return itemMenu; }
+               const graphics::Menu</* Item */ void *> &GetItemMenu() const { return itemMenu; }
 
 public:
        geometry::Vector<int> CalculateScreenOffset(SDL_Surface *screen) const {
@@ -96,19 +101,15 @@ private:
        SDL_Surface *background;
        const PartyLayout *monstersLayout;
        const PartyLayout *heroesLayout;
-       const graphics::Frame *heroTagFrame;
-       const graphics::Frame *activeHeroTagFrame;
-       const graphics::Gauge *healthGauge;
-       const graphics::Gauge *manaGauge;
-       const graphics::Gauge *ikariGauge;
-       const graphics::Sprite *heroTagSprites;
-       const graphics::Font *heroTagFont;
+       const Resources *res;
        AttackTypeMenu attackTypeMenu;
        MoveMenu moveMenu;
        std::vector<geometry::Point<int> > monsterPositions;
        std::vector<geometry::Point<int> > heroesPositions;
        std::vector<Monster> monsters;
        std::vector<Hero> heroes;
+       std::vector<graphics::Menu</* Spell */ void *> > spellMenus;
+       graphics::Menu</* Item */ void *> itemMenu;
        std::vector<HeroTag> heroTags;
        std::vector<AttackChoice> attackChoices;
        int activeHero;