#include "Monster.h"
#include "../app/State.h"
#include "../geometry/Point.h"
+#include "../geometry/Vector.h"
#include <vector>
#include <SDL.h>
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
+private:
+ void RenderBackground(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderMonsters(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderHeroes(SDL_Surface *screen, const geometry::Vector<int> &offset);
+
private:
SDL_Surface *background;
const PartyLayout *monstersLayout;