#include "../geometry/Point.h"
#include "../geometry/Vector.h"
#include "../graphics/Menu.h"
+#include "../graphics/SimpleAnimation.h"
#include <vector>
#include <SDL.h>
graphics::Menu<const common::Item *> &GetItemMenu() { return itemMenu; }
const graphics::Menu<const common::Item *> &GetItemMenu() const { return itemMenu; }
- bool HasMoreHeroes() const { return activeHero < numHeroes; }
- void NextHero() { ++activeHero; }
+ void NextHero();
bool BeforeFirstHero() const { return activeHero < 0; }
void PreviousHero() { --activeHero; }
void SwapHeroes(int lhs, int rhs);
Monster &MonsterAt(int index) { return monsters[index]; }
const Monster &MonsterAt(int index) const { return monsters[index]; }
+ graphics::SimpleAnimation &HeroAnimationAt(int index) { return heroAnimations[index]; }
+ const graphics::SimpleAnimation &HeroAnimationAt(int index) const { return heroAnimations[index]; }
+
const HeroTag &HeroTagAt(int index) const { return heroTags[index]; }
const geometry::Point<int> &HeroTagPositionAt(int index) const { return heroTagPositions[index]; }
std::vector<geometry::Point<int> > heroesPositions;
std::vector<Monster> monsters;
Hero heroes[4];
+ graphics::SimpleAnimation heroAnimations[4];
graphics::Menu<const common::Spell *> spellMenus[4];
graphics::Menu<const common::Item *> itemMenu;
graphics::Menu<const common::Item *> ikariMenus[4];