std::vector<geometry::Point<int> > heroesPositions;
std::vector<Monster> monsters;
std::vector<Hero> heroes;
- std::vector<graphics::Menu<const common::Spell *> > spellMenus;
+ graphics::Menu<const common::Spell *> spellMenus[4];
graphics::Menu<const common::Item *> itemMenu;
- std::vector<graphics::Menu<const common::Item *> > ikariMenus;
+ graphics::Menu<const common::Item *> ikariMenus[4];
HeroTag heroTags[4];
geometry::Point<int> heroTagPositions[4];
AttackChoice attackChoices[4];